Software :
Maya , 3Dmax , Zbrush , Photoshop , BodyPaint
Plugin :
Maya,3Dmax = V-ray - Mental ray
Zbrush : DecimationMaster - TransposeMaster - UVMaster
Utility Program: Topogun - Unfold3D - MeshLab - Xnormal
Utility Program: Topogun - Unfold3D - MeshLab - Xnormal
Specialty :
Modeling industry : ( High Modeling & Low Modeling for Game )
Texture : Ambient Map - Normal Map - Texture Map
Character Setup
Amateur Specialty :
Modeling Character
Render
Animate
No comments:
Post a Comment